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Weapon mods fallout 4
Weapon mods fallout 4













weapon mods fallout 4

However, some unique variants have both mods and better base stats.

weapon mods fallout 4

While unique guns usually have better base stats, Obsidian Entertainment introduced this inherent drawback of unique weapons to balance out unique and normal weapons and make the choice less of an obvious decision and more of a preference. Unique weapons cannot be equipped with weapon mods, with the exception of the weathered 10mm pistol, the Mercenary's grenade rifle and the holorifle. While in Fallout 3 this was limited to the creation of custom weapons, New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods. One of the features added to New Vegas is the ability to custom modify certain base weapons. “ Weapon mods can increase ammunition capacity and damage, reduce spread and weight, or add special equipment like scopes. Other differences between unique weapons do not technically count as weapon mods, seeing as there is only one of each unique weapon. The only upgrades seen in Fallout 3 are scopes, the occasional use of silencers and the use of extended magazines.

  • Algernon, in the basement of New Reno Arms.
  • "Big Frigger" power fist → Mega power fist.
  • Winchester P94 plasma rifle → Turbo plasma rifle.
  • Glock 86 plasma pistol → Plasma pistol (ext.
  • Wattz 2000 laser rifle → Laser rifle (ext.
  • Wattz 1000 laser pistol → Magneto-laser pistol.
  • Colt Rangemaster hunting rifle → Scoped hunting rifle.
  • AK-112 assault rifle → Assault rifle (exp.
  • In Fallout 2, one can pay a mechanic to upgrade certain weapons for them. Only Smitty can perform modifications in Fallout, and the only weapon he can upgrade is the Winchester P94 into a turbo plasma rifle.















    Weapon mods fallout 4