


It's also not so different from the way other mediums have worked for centuries. Gotham City in Arkham Knight is a giant choose-your-own carnival ride, a carousel of potential activities, a vast hall of "City on the Edge of Forever"-ish portals you can leap into or back out of, triggering new or in-waiting experiences. That's a strength, not a weakness-a liberating virtue the medium can facilitate, not a limitation it needs to rectify.

Open-world games don't unfurl on objective timescales.
